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关于Cocos2d-x中UI按钮的定义
阅读量:6822 次
发布时间:2019-06-26

本文共 1835 字,大约阅读时间需要 6 分钟。

1.要有两张不同状态的图片

2.定义一个MenuItemSprite的实例,把这两张图的Sprite实例放进MenuItemSprite的实例

3.把MenuItemSprite的实例放进Menu实例

(4.暂停按钮的这种的要把MenuItemSprite的实例再放进MenuItemToggle实例中,再把MenuItemToggle实例放进Menu实例中)

5.把Menu实例addChild到层

 

例子

开始游戏按钮

1     auto startNormal = Sprite::create("startNormal.png");2     auto startSelected = Sprite::create("startSelected.png");3     auto startSpriteItem = MenuItemSprite::create(startNormal, startSelected, CC_CALLBACK_1(StartUp::menuStartCallback, this));4     auto menu = Menu::create(startSpriteItem, NULL);5     this->addChild(menu);6     menu->setPosition(visibleSize.width / 2, visibleSize.height / 2);

 

1 void StartUp::menuStartCallback(Ref* pSender)2 {3     //Director::getInstance()->getEventDispatcher()->removeEventListener(touchListener);4     Director::getInstance()->replaceScene(TransitionFade::create(1, GameScene::createScene(1)));5 }

 

暂停按钮

1   //加入暂停按钮 2     auto pause_sp1 = Sprite::create("game_pause_nor.png"); 3     auto pause_sp2 = Sprite::create("game_pause_pressed.png"); 4     auto resume_sp1 = Sprite::create("game_resume_nor.png"); 5     auto resume_sp2 = Sprite::create("game_resume_pressed.png"); 6  7     auto pauseitem = MenuItemSprite::create(pause_sp1, pause_sp2); 8     auto resumeitem = MenuItemSprite::create(resume_sp1, resume_sp2); 9     auto pauseButton = MenuItemToggle::createWithTarget(this, menu_selector(GameScene::pauseButtonCallBack), pauseitem, resumeitem, nullptr);10     pauseButton->setAnchorPoint(Vec2(0, 0));11     pauseButton->setPosition(Vec2(size.width / 2 - pauseButton->getContentSize().width, size.height / 2 - pauseButton->getContentSize().height)); //位于左上角12 13     auto menu = Menu::create(pauseButton, nullptr);14     menu->setScale(0.2);15     addChild(menu, 4, PAUSE_MENU);
1 void GameScene::pauseButtonCallBack(Ref* pSender)2 {3     //log("press pause button!");4 }

 

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